Why does nobody play volibear




















New Sunderer Build. Boot Options. First Item Options. Defensive Item Options. Offensive Item Options. Chemtank Engage Build. Beastly Carry Build if you're Snowballing. Bamboozle Bear. Thundering Smash Q Q. Frenzied Maul W W. Sky Splitter E E. Stormbringer R R.

Extreme Major Even Minor Tiny. Show All. None Low Ok Strong Ideal. Extreme Threats. Ideal Synergies. Ideal Strong Ok Low None. Volibear counters well. Volibear gets countered. Preface and Rework Notes. Well Everyone, Volibear no longer flips so the name needed to be changed. He still nips and rips though So RIP the old Volibear.

Pour some out of whatever you're sippin on. Introduction and Thoughts on current patch. I was ranked 25th in NA on Volibear in season 10 at one point according to leagueofgraphs. The reworked Volibear is very different from his previous iteration. The old Volibear was an underrated, easy to play champ. All of his skills were point and click, where as the reworked voli has two skill shots.

A basic thing you need to understand is Volibear is all about getting multiple Ws off on the same target now, and the rest of your skills can be used to allow you to do this. Another key part of Voli's playstyle is learning when and how to engage fights. This is the main reason I love this champ. You get to coordinate tower dives in the midgame, and control your team's engage during team fights.

Patch He's in good spot right now. His clear is fairly fast with the buff to the E, and the buff to his W makes it so you'll come out of the jungle full health almost all game. By mid game you can straight up heal from low health to full off of a few jungle camps. This helps for skirmishes and dives all game. Thanks Riot for making Voli a real jungle champ again!

Gank Combos. On ganks, there are a couple different combos you can go with. For early game ganks, my favorite combo is to get a good angle on the target by walking up behind them and immediately casting my first W. From there I look to zone out the area they try to run to with my E, and use my Q to stun them in the E damage. Another good early gank combo is to get a good angle on the target, casting your E in an area that you're sure you stun them with your Q in, and then cast W right after your Q goes off.

This combo is more quick burst, if you're confident that you and your laner can get the kill quick. From there just orb walk to the best of your ability to finish the kill or get a 2nd W off. Use your blue smite after you get all your skills off to close the gap for a 2nd time if needed. You can also cast your blue smite in advance if you need to use it to make sure your Q hits in your E.

A third gank combo once you have your ult up is to cast your E from range, and immediately ult into the area so your E and Ult hit at the same time. From there stun them with your Q and use W right afterwards before you even proc an AA.

Again, use your blue smite to close the gap further if needed. This combo can be used for Tower dives as well. This combo can be flashed or dashed away from, so make sure you know the target's flash is down, and they already burnt their kiting skill if they have one.

Early Game. To start the game, ward the enemy team's red buff if you start bot side, or the enemy team's blue buff if you start top side. This will give you some information on where the enemy jungle starts, and also what pathing they're going with. Reset, change your trinket to sweeper, and go to the first camp you want to take. An efficient path in the current meta is to start red or blue buff, take your other buff and gromp, and gank a lane at level 3.

Voli's level 3 isn't as strong as it was before his rework, but it's still pretty good. Base mana growth and health growth decreased. Q bugfixes and QoL changes. W bugfixes. R turrent disable duration, epicenter damage radius increased, and base damage increased; bugfixes.

Since release, Voli has been underperforming in his top lane, especially in higher levels of play and even with the mid-patch updates from earlier this week. Which is fine in theory since his top lane is secondary to his primary role jungle , but the difference is just a little too wide at the moment.

So these additional changes focus on improving the fluidity of his ability casts and gameplay satisfaction, while also giving him some general baseline strength. Now, hitting abilities and outplaying your opponents should result in some tangible success takedowns, successfully escaping, etc. R - Stormbringer. Patch 9. W - Frenzy. R ratio increased; on-cast lightning happens faster; lightning now bounces instantly.

Given that Volibear, like other juggernauts, is often forced to fight whoever's up close and personal, we're changing Majestic Roar's bonus damage to be good against fighters and tanks, not just backline squishies. We're also taking the opportunity to make Thunder Claws feel snappier. E - Majestic Roar. R - Thunder Claws. The changes to Volibear were meant to give him the ability to disrupt mobility, allowing him a better chance to stick to targets who would otherwise dash away.

However, the long duration is also just making it too consistent as a primary initiation or disengage tool. W now halves its cooldown when used on minions. E now knocks back enemies struck, and deals extra damage to dashing or airborne targets.

Volibear has a binary kit that will eventually need some form of rework. In the meantime, we wanted to try our hand at giving him more complex decisions to make in game. Q - Rolling Thunder. Whether you're a fan of armoured bears or not who isn't? That's where our change to Thunder Claws is aimed: smashing enemies with giant lightning-imbued bear claws should feel goddamn cool.

Similar to Rammus, Voli relies on his powerful early ganks to transition into a mid-game meatshield. Invoking the legendary Ursine 'Thunder-Claws' technique should be a powerful moment for Volibear, but leaves much to be desired as enemies can just bearly escape when channeling.

Rather than ditching the cast-time and removing the tradeoff for Voli entirely, we're making it better for him to use in combat as well as feeling pretty epic in all situations. In order to preserve his presence as a threatening fighter, these changes instead reduce Volibear's ability to force engagements early on.

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PRM 2nd Div Winter. Trinity Force Puchar Polski Iberian Cup Logitech G Challenge Mexico. NEST GLL Winter. Super Copa Entel Fibra Movistar Golden Cup VCS Winter. Match History. Ban History. Biography Story To those who still revere him, the Volibear is the storm made manifest. Cultivating a deep hatred of civilization and the weakness it brought with it, he now fights to return to the old ways—when the land was untamed, and blood spilled freely—and eagerly battles all who oppose him, with tooth, claw, and thundering domination.

A reckoning of blood awaits… and the Volibear is rushing toward it. The old ways have not forgotten them. At 5 stacks, he gains Lightning Claws. Active: Volibear gains movement speed for 4 seconds doubled towards enemy champions and the ability to move through units. While active, Volibear's next basic attack deals bonus physical damage and stuns the target for 1 second. Active: Volibear mauls an enemy, dealing physical damage, applying on-hit effects, and wounding the target for 8 seconds.

Active: After a delay, Volibear summons a lightning bolt at a target location. Damage against monsters is capped at Active: Volibear transforms and leaps toward a target location, gaining bonus health, 50 attack range, and the ability to move through units for the next 12 seconds. The battle-spirit of the Freljord arrives with more lightning and savage claws in Increasing Volibear's clear speed to help him compete with other junglers.

In other words, dodging and weaving won't slow you down as much. ROAR Slightly knocks back enemies. Categories Champions. Fandom's League of Legends Esports wiki covers tournaments, teams, players, and personalities in League of Legends. Pages that were modified between April and June are adapted from information taken from Esportspedia.

Pages modified between June and September are adapted from information taken from EsportsWikis. Universal Conquest Wiki. To those who still revere him, the Volibear is the storm made manifest.

The voice was half a land away, but sounded as clear as if spoken directly into his ear. We call on your fury! Give us your strength! Here is an example of an effective build:. Survivability in the jungle itself and ability to make plays throughout the game makes Volibear viable in virtually any level of solo queue play. That last part might be more common in lower-level ranked play, but you get the point. What better opportunity could there be to experiment with a less conventional pick like Volibear?

Yeah, Volibear is easy to play. So what am I trying to say? Here is an example of an effective build: Step 1: Cinderhulk Any smite will do. Step 2: Ruby crystal. And another. Maybe one more. Step 3: Make those plays and GG. Less time spent in the shop allows you to maximize your time on the rift.



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