Oh, and one more thing: your vassals are going to betray you before the mid-game! Their starting position is not too good. A good economy and good diplomatic relationships accompany a very solid unit roster, and one of the best starting cities in the game alongside Rome. Now Egypt is certainly the strongest nation in Africa. They do have a very good starting economy and a great starting position that will allow you to choose where to go — right from the start.
Unite the territories that Alexander The Great sought to unite, once more, and fulfill the destiny of one of the greatest conquerors of all time with a roster that comprises elephant riders, strong spearmen, amazing naval units, and many more useful enemy-killers!
But just dominating your neighbors and expanding the empire is not going to be too difficult a task to achieve. Which makes this faction great for beginners, experts, and everyone inbetween. Born in the first half of the 90s, video games have been a part of my life ever since I was introduced to Age of Empires I by my dad. I'm a Mass Communications graduate with a specialization in Marketing, as well as a hardcore gamer. Spartan Hoplites are the highest tier of infantry, but can only be constructed in Sparta and Syracuse.
Germania is a barbarian faction in Rome: Total War, and probably the best of the bunch. At the start, Germani relies heavily on its ability to mass-produce the Spear Warband. They have a fairly limited roster of troops, but the Berserkers, Screeching Women and ax troops are all fairly strong, even if you need serious numbers to counter the encroaching German legions. This is a super fun faction to play as you send your barely-armored hordes against the organized Roman armies.
Parthia is one of the playable factions in Rome: Total War that doesn't require any meddling with the files. Their starting kingdom is large, although they only begin with three cities: Arsakia, Suza, and Campus Sakae. Parthians are not known for their powerful infantry but rather the array of armored cavalry and elephant troops. At the beginning of the campaign, Parthia must deal with the horse-riding Scythians, the relatively weak Armenians, and the spread-thin Seleucid empire.
There's nothing quite like fielding an entire army of game-breaking Parthian Cataphracts, with destroy Roman cavalry and pretty much everything else in the game.
Alright, so this one is a bit of a joke. Numidia isn't playable in the base game of Rome: Total War, although the faction can be accessed via the game's files. They begin with their lands split out over Northern Africa and have a difficult time contending with the power of Carthage, Macedonia through Cyrene, which revolts to Macedon if conquered and not pacified , and the Scipii. Numidia has been the subject of many Very Hard challenge runs on Rome: Total War, and are the ultimate test for campaign veterans.
Their infantry is pretty lackluster, which can make sieges annoying, but I don't mind that too much. They're located in the far eastern corners of the map, with a few holdings north of the Seleucid Empire.
When the campaign starts out, they're in a pretty terrible financial situation, with their cities barely generating enough money to meet the costs of running them. But with the rich cities of the Seleucids and Egyptians not too far away, that is an easily rectified problem.
The East is my favorite place to expand into, and thus the Parthians have a pretty fun campaign for me. But their eastern expansion is not as fun as I've mentioned them in like three write-ups so far, so some of you may have been wondering when they'd finally show up.
Yes sir, I love the Seleucid Empire. They have a wide swath of territory, and they're very rich. But no faction has this tempered by early setbacks as well as the Seleucids: their early units quite honestly suck, and every faction in the East, including the mighty Egyptians, will be trying to get a piece of your lands as soon as possible.
The cunning Seleucid leader who manages to survive this onslaught, however, will be rewarded with the single most varied selection of troops in the game: powerful hoplites, great cavalry, their own legions, and even elephants. The Seleucids rarely amount to much in AI hands, but when controlled by a player they are quite possibly the best faction in the game.
The Seleucids may be the best, but they don't give me the sheer delight that playing as the Germans does. They have a bad financial situation, and in my opinion this only improves the campaign. You'll be able to garner enough of an empire to fund your armies, but you'll never be vastly wealthy, and thus your generals will always be great and you'll fight more battles than a faction with access to lots of bribing money will. That, and I simply love their unit selection.
Unlike the other barbarian factions, their main infantry are not a horde of undisciplined light infantry, but instead a horde of hoplites in a phalanx formation. The savage Germans utilize this phalanx to great effect against their barbarian neighbors, and the Romans have far more trouble against them than they do with the Gauls.
Generals and Barbarian Noble Cavalry make up the bulk of their cavalry forces, and while this is merely decent, it is still more than adequate for the purposed of their campaign. Overall, the Germans may not be the best faction, but they're definitely my favorite.
Rome: Total War is one of my favorite games, and even today I have a near-obsession. The campaign map is a fantastic interface, and the battles are by far the best battle simulators I've ever seen. The Total War series absolutely blows away every other game in the genre, and it is to my deep regret that I only recently found out about Medieval II: Total War. Computer problems have forced me to ignore my desires to play it for some time, but I still occasionally look up information, and I'm certain I will love it.
Orange or pink. Yellow or blue. I can destroy any army doesn't matter where they are. War- what? I don't use them a lot. They slow down my chariot army.
I use them often. They're fine. I starve my enemies instead. Can't I cut down the walls with my chariots? Is required. Throwing big rocks to walls are cowardish. They're good.
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