Why is 1.6 more popular than source




















Though CS:GO has topped the Steam Player count chart , a part of the player base still craves for the lost long golden moments from their 1. Clan matches, being an actual legit thing where the players used to showcase how good they were all thanks to the PUB matches where we used to play on servers featuring 16 players on each side. Extra Plugins on PUB servers which are powered by amxmodx do kick in a hell of an experience for the players as they get to witness some exciting maps being inculcated with multimods and in a bid to provide the servers with proper stability.

Being a better skill-oriented where communication between the players was a thing unlike today where one can resort to the Radar gaining intel about the enemies, CS 1. If you talk about the shooting registries, one might not adjudge the same to be more precise than now where getting a one-tap kill might cost us some surreal practice sessions.

Modding was surely a thing and the majority of them were available for free but who knew what future held for the Counter-Strike Scene in the store which made us witness Skins, Agents come in the play. From a group of 10 players, 5 among them would absolutely go for these pixels thus ending up spending a plethora of cash on the steam market and this was eventually followed by the ranking system where most of the players used to play in a bid to be on the top of the leader boards.

Conclusion: You just saved a stack of dollar bills. On July 14, , ESEA did release a statement where they stated about their actions of completely shutting down the servers of 1. Today we salute the end of an era… CS 1.

Here's the final result of these videos: A short explanation of every point: Grenade Sizes: they are bigger in 1. So it's somewhat easier to see them and get a chance to evade them. Grenade Physics: grenades in 1. They are predictable and if they bounce from the wall you do know where will they land more or less.

On dust2 you can just jump on the higher part that is on B, the boxes there are headshot-boxes and not a stack of 2 anymore. And these low boxes give an advantage to the Terrorists. Movement: pretty much the same, but in CS:S if you move in one direction and then you immediately move to the other one there is some lag. More info in the video. Grenades HE : the difference is that in CS:S the grenades do not hurt people standing behind the wall.

Unfortunately, the video is no longer available, but the above information is still correct. Improve this answer. SGR 8, 3 3 gold badges 22 22 silver badges 57 57 bronze badges. Novarg Novarg 7, 10 10 gold badges 34 34 silver badges 59 59 bronze badges.

Ben Lefebvre Ben Lefebvre 5 5 silver badges 11 11 bronze badges. Halfwarr Halfwarr 7, 10 10 gold badges 39 39 silver badges 79 79 bronze badges. Tapping the walk key as you fire your weapon really helps. The spray pattern is not that consistent. The quick-shot I think it's an anomaly trick with a sniper rifle is no longer available. As in CS:CZ, it works like a charm. The 2nd shot with the Desert Eagle is no longer magically accurate.

Weapon damage is now variable, such as: in a very close range, an MP5 can give a killer damage to the head if your opponent is not wearing a helmet. You will no longer be pushed slightly if you got hit at the body while standing or in mid-air. Ammunition is now free which I personally do not like and your weapons will be automatically reloaded at the start of the next round.

In CS:CZ you need to at least hit the reload key. You can now only wall-bang though thin walls. Grenades: Grenades have different physics that is dependent on your movement. And the way you throw it is now harder, but it bounces less. Flashbang has a different overall effect. HE-Grenade does less damage and that damage is block-able by a wall. Both flashbang and he-grenade could jam your hearing for a while if it explodes near you. The effect of smoke grenade is really thick.

The physical size of grenades are now smaller. Movement: It is impossible to make a quick turn from walking in one direction for a while. There is a noticeable delay as if your character is having a hard time gathering a momentum. I really hate it. Misc: Falling from a height now gives a variable damage, depending on the weapon you are carrying. The sound effects of weapon firing, reloading, and picking equipments are now louder. The initial sound of defusing a bomb has a loudness that is dependent on your range to the bomb location.

The footsteps of your team mates and opponents are now much harder to hear. The crosshair has a different scale but shows how the weapon is sensitive to movement. Body armor is now tougher. It's best to go for the head shot whenever possible. The expert bots are now lethal. And whatever happens, don't let them carry an auto sniper especially the G3SG1 because, ooooooohh boy!!

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