I guess is a matter of preference, I like the game so far and I'm starting over with another class. Originally posted by DNR3 :. Adamjack View Profile View Posts. Originally posted by Tinker Bell :. Silverio View Profile View Posts. I also think story or how the story progress is the weak part of the game. But the gameplay is funny, Co-Op has some very strong points and you can try different builds or characters. Per page: 15 30 Date Posted: 10 Oct, am.
Posts: Discussions Rules and Guidelines. Note: This is ONLY to be used to report spam, advertising, and problematic harassment, fighting, or rude posts. All rights reserved. All trademarks are property of their respective owners in the US and other countries. I rarely felt like I had actually left Pandora, which is disappointing. When everything is so mechanically similar to everything else, why bother?
This may be the biggest Borderlands game yet, but in , any design that links a series of small areas through loading screens feels claustrophobic, not expansive. And holy hell can you expect a lot of backtracking in the second half of the story. Many of the updates in Borderlands 3 are focused on quality-of-life improvements, as opposed to being new thoughts about what Borderlands could be or what the series could do as a true open-world game.
Being able to switch between missions with hot keys is nice, as is being able to fast travel from anywhere. But the game also suffers from technical troubles that threaten to stop that from happening. Instead, they set reviewers up with new Epic Games Store accounts with the game unlocked, and gave us a few warnings about the game being a work in progress. They asked us to stay away from the DirectX 12 implementation, for example, and told us that our progress in these builds may or may not carry over to the final game.
We experienced some serious issues. The game crashed frequently, and those crashes were experienced separately by three Polygon staffers playing on three different gaming PCs in different parts of the country.
One of us lost a character after putting six hours into the game, and had to start from scratch. After a day or two of playing, random crashes became something I expected, not anything that surprised me — and they got worse as we went through the game.
Quests would glitch out; waypoints would refuse to show up until the game was restarted. A pop-up window randomly gave me instructions about what to do if a mission-critical vehicle was blown up or I got stuck in a level, even though nothing of the sort was happening. Gearbox may have fixed these problems by the time the game launches, and I hope it does.
Reviewing Borderlands 3 was frustrating — partly due to the often tedious nature of the game itself, and partly due to the fact that Gearbox was clearly still working on the game. Borderlands 3 , if it works well at launch, is a competent game that feels like a passable continuation of the franchise instead of an evolution. The franchise used to feel adventurous. Borderlands 3 feels safe, oddly careful especially for a game about anarchy , and, worst of all, corporate.
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Borderlands 3. Oh damn, I haven't seen you for a while. How ya doing?
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