Ff13 how does collectors catalog work




















Bonus question: difference between adamantortoise and adamantoise? Except better stats and stagger threshold? Same droprate Showing 1 - 2 of 2 comments.

Connoisseur Catalog will slightly hinder Collector Catalog since the game checks for rare drops first and you only get one rare or common drop, never both. In the case of Adamantoise, the difference is negligible.

If you're willing to use easy mode for farming, don't bother trying to farm Trapezohedrons. What's really important to understand is that not all the Materials are equally effective.

Since Gil is the main limit of the upgrading process, it's crucial to maximize the EXP-per-Gil rate of your upgrades. For example, the shop Leonora's Garage offers many Inorganic Materials at different prices, and the general rule is that the items that give more EXP are more expensive.

This is not necessarily true, and some of these items give more EXP-per-Gil than others. That's quite a big difference. The higher the value, the better more efficient a material is. Ergo, the Ultracompact Reactor is better.

Catalysts are unique and mandatory, and you can't choose which ones you want to use to upgrade a certain item, so there is no "efficiency considerations" to make about them. These three items are equally effective: they all cost 80 Gil each, and with all of them you need 36x units to get a 3x EXP Bonus. All of them are for sale at the shop "Creature Comforts". For your information, you need 4x of them to get the 1.

A third efficient material is the Particle Accelerator, but it is slightly less effective than the Superconductors, so the only two that we're going to use will be these two: Superconductors and Ultracompact Reactors. Even if, as we saw earlier, the Superconductor is less efficient than the Ultracompact Reactor, it's also true that not every item especially the lower-grade Accessories requires big amounts of EXP to be upgraded.

As we explained earlier, the surplus EXP on a maxed-out item is wasted, and therefore if you were to add an Ultracompact Reactor's EXP 60, EXP you would be wasting 50, EXP, and you would have to pay 50, Gil to obtain the same result that you could obtain with 10, Gil by using Superconductors. This is why even if Ultracompact Reactor is more efficient, it's not necessarily the best choice when the EXP to add is small.

Sometimes you'll have to mix things up and use both Materials. Simple concept, but it's important that you grasp it. Please keep in mind that in these first examples I'm ignoring the EXP Bonus; it's just for the sake of making these examples more easy to understand.

Therefore, in the "real case" it's actually more effective to use just Superconductors. Another case that will sometimes occur is when, efficiency-wise, it'll be better to "waste EXP" adding more than it's needed to reach the max level with an Ultracompact Reactor rather than adding the minimum amount of EXP necessary to upgrade the item to max level with Superconductors. Things are not exactly as simple as this, since every piece of equipment has a certain "Rank" sometimes referred-to as "Grade" which determines how effective materials will be when used on it.

In total, there are eleven different Ranks, which have been traditionally named from Rank A to Rank K sometimes people use a numerical nomenclature; Rank 1 corresponds to Rank A, Rank 5 to Rank E, and so on. The Rank of an item cannot be seen directly, but can be deducted from the EXP that the item receives from a certain Material. The Rank of an item tends to be worse A is better, K is worse if the item is better. Wurtzite Bangle is Rank J. Thankfully for the simplicity of calculations, an Inorganic Material that is good with a Rank will still be good with another Rank; just less effective, but still efficient compared to the other materials.

In other words, Superconductors and Ultracompact Reactors are still the two best Inorganic Materials, whether the item you're upgrading is Rank A or Rank K, or anything in-between. To give you an idea, these are the base EXP values added by a Superconductor and an Ultracompact Reactor in relation to the Rank of the item you want to upgrade:. In any case, I'll tell you the amount of Materials that you need to use to upgrade every piece of equipment in a table of the section below, so you won't have to actually make any kind of calculation since the "results" are already all there.

Below you will find two tables that contain all the weapons and all the accessories available in the game. I've also added the amount of Sturdy Bones you need to use to apply the bonuses; most of the times it's just the regular 36x, but it's occasionally different. You can also use Vibrant Ooze and Barbed Tail instead of the Sturdy Bones , indiscriminately, since they are worth just as much.

Lastly, I've also factored the Gil it will cost to buy the components, except for the Catalysts which are added on their own column, but not accounted in the Gil cost. Note that when you have to apply both few Ultracompact Reactors 1, 2, or 3 and greater amount of Superconductors, you should apply the Ultracompact Reactors first, since they cause the EXP Bonus to decrease less than the "greater amount" of Superconductors, and therefore you'll need to use less Sturdy Bones to get the EXP Bonus back to 3x.

For example, when upgrading the Flamberge you'll need to use 3x Ultracompact Reactors and 34x Superconductors. Of course it's not a big deal 14x Sturdy Bones are 1, Gil in total , but why waste Gil if you don't have to?

This is because every Tier-1 weapon can only be acquired at Lv 1, and every Tier-2 and Tier-3 weapon can only be acquired after upgrading a Tier-1 or Tier-2 weapon. Therefore, all weapons, on all Tiers, can only have one starting level. This is why you will only see one set of EXP values for every weapon. For example, the Silver Bangle can be bought, found in treasures in both cases it will start at Level 1 , but it can also be acquired as an upgrade from the Iron Bangle in this case it will start at Level 4.

It doesn't matter who has the Catalog equipped either, as long as they are in your active party. The person wearing the Catalog doesn't have to deliver the final blow either, for the effect to work. User Info: Alltra. Sign Up for free or Log In if you already have an account to be able to ask and answer questions. Answered Do multiple catalogs of the same type stack effects?

Answered Upgrading Catalogs? Answered Where can I find the catalogs? Ask A Question. Keep me logged in on this device. Gold Watch. Champion's Badge.

Wurtzite Bangle. Power Glove. Kaiser Knuckles. Weirding Glyph. Magistral Crest. Royal Armlet. Imperial Armlet. Super Ribbon. Iron Bangle. Silver Bangle. Mythril Bangle. Platinum Bangle. Collector Catalog. Connoisseur Catalog. Speed Sash. Energy Sash. Fire Charm. Twenty-sided Die. Ice Charm. Lightning Charm. Water Charm. Wind Charm. Earth Charm. Gold Bangle. Metal Armband. Ceramic Armband.

Serenity Sachet. Safeguard Sachet. Giant's Glove. Warlord's Glove. Glass Buckle. Tektite Buckle. Glass Orb. Dragonfly Orb. Star Pendant.

Starfall Pendant. Pearl Necklace. Gemstone Necklace. Warding Talisman. Hexbane Talisman. Pain Dampener. Pain Deflector. White Cape. Effulgent Cape.



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